//==============================================================================
// Mounted Bondi_anim.txt
//==============================================================================

import Norse_Cavalry_Shield_anim.txt
import spear_defines_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
     TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
            ReplaceTexture Infantry G Hoplite Head Standard/cavalry n light head standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
            ReplaceTexture Infantry G Hoplite Head Standard/cavalry n light head copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
            ReplaceTexture Infantry G Hoplite Head Standard/cavalry n light head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
            ReplaceTexture Infantry G Hoplite Head Standard/cavalry n light head iron
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
     TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
     TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
     TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
     TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
     TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
     TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi map
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry n mountedbondi iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry n light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
